First-Person Psychological Horror

Silent Hill Townfall Wiki

Track Silent Hill Townfall release details, editions, story clues, St. Amelia locations, CRTV systems, combat tools, puzzle routes, and endings from one focused horror game hub.

September 24, 2026

Release Date

PS5, Steam, Epic Games

Platforms

Standard, Deluxe

Editions

St. Amelia

Setting

Silent Hill Townfall Release Date Trailer

Silent Hill Townfall Release Date Trailer

Watch the official trailer focused on Simon Ordell, St. Amelia, and the CRTV-driven psychological horror setup.

Watch on YouTube

Latest Updates

Discover the newest guides, tips, and content

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Release

Silent Hill Townfall Release and Platforms

Silent Hill Townfall launches as a single-player psychological horror game with confirmed storefront coverage across console and PC.

Release Date

September 24, 2026

The global launch date announced across the official Silent Hill Townfall listings.

Platforms

PlayStation 5, Steam, Epic Games Store

The game is confirmed for PS5 and PC through Steam and Epic Games Store.

Player Mode

Single-player

Silent Hill Townfall is built as a solo horror experience focused on Simon Ordell.

Developer and Publishers

Screen Burn, KONAMI, Annapurna Interactive

Screen Burn develops the game while KONAMI and Annapurna Interactive publish it.

PlayStation Store

Pre-order the PS5 version and compare Standard and Deluxe editions.

Steam

Track the PC listing, wishlist status, and launch-day page updates.

Epic Games Store

Check the Epic storefront for the PC edition and bonus details.

Editions

Silent Hill Townfall Editions and Pre-Order Bonuses

Choose between the base release and the expanded launch package depending on whether you want cosmetic rewards, digital extras, and early access.

Standard Edition

$49.99
  • Full game access on release day
  • Rusted CRTV Style pre-order cosmetic
  • Beach CRTV Style pre-order cosmetic

Deluxe Edition

$59.99
  • Full game access
  • 48-hour early access
  • Bonus Application
  • Simon's alternate outfit
  • Interactive artbook
  • Digital soundtrack

Physical Early Purchase Offer

Retailer dependent
  • Physical Standard Edition
  • Limited SteelBook at select retailers
  • Launch-window collector appeal

Trailer

Silent Hill Townfall Trailer and Gameplay Reveal

The official trailer rollout introduces Simon Ordell, St. Amelia, the CRTV pocket television, and the first-person survival horror tone of Silent Hill Townfall.

June 2026KONAMI YouTube

Silent Hill Townfall Release Date Trailer

Confirms the September 24, 2026 release date, shows new St. Amelia scenes, and pushes pre-orders across official stores.

Watch release date trailer
Announcement revealAnnapurna Interactive

Silent Hill Townfall Reveal Trailer

Sets the static-heavy tone, introduces the project, and frames the mystery before the full gameplay breakdown arrived.

Watch reveal trailer
February 12, 2026PlayStation Blog

Silent Hill Townfall State of Play Gameplay Breakdown

Details the first-person perspective, stealth, hiding, melee weapons, firearms, and the CRTV as an evolution of the classic radio.

Read gameplay reveal
June 2, 2026PlayStation Blog

Silent Hill Townfall September Launch Details

Adds more on Zoe, new enemy pressure, evasion-first encounters, and PS5 features like haptics and adaptive triggers.

Read launch details

Story

Silent Hill Townfall Story and St. Amelia Setting

Silent Hill Townfall follows Simon Ordell as he returns to St. Amelia, an isolated island town wrapped in fog, guilt, memory, and unstable analog signals.

Simon Ordell

Simon is called back to St. Amelia to put things right, and the town keeps pulling him toward personal damage he has not escaped.

St. Amelia

The island town feels abandoned but never empty, with streets, housing blocks, and waterfront spaces loaded with dread.

Scotland, 1996

The period setting sharpens the analog identity of the game through damp weather, old tech, and a grounded remote-town atmosphere.

Memory, Loss, and Consequence

Silent Hill Townfall builds story pressure through fractured recollection, grief, and the sense that every choice deepens the damage.

CRTV and Static

The CRTV feeds Simon unstable signals, story fragments, and warning signs that make the town feel alive even when nothing is speaking.

Narrative-Driven Puzzles

Puzzles are framed as part of Simon’s understanding of St. Amelia rather than separate detached brainteasers.

Gameplay

Silent Hill Townfall Gameplay Combat and CRTV

Silent Hill Townfall plays entirely in first person, pushing Simon Ordell through tense exploration, stealth pressure, direct combat, narrative-driven puzzles, and CRTV signal reading.

1

Explore St. Amelia in first person

The first-person view keeps every corridor, doorway, and shoreline close to Simon, making clue hunting, environmental reading, and horror encounters feel immediate.

2

Use the CRTV as your main survival tool

The CRTV acts like a new version of the classic Silent Hill radio, translating unstable analog signals into warning signs, route clues, and story fragments.

3

Read threats before committing

Signal shifts, peeking, and careful staging help you judge enemy positions before stepping into a room that can collapse into panic.

4

Choose melee or firearms when combat is needed

Melee weapons and firearms are available, but combat is framed as a risky response for bad situations rather than the default solution.

5

Run, distract, hide, or fight

Some encounters reward evasion more than aggression, so survival depends on breaking line of sight, using the environment, and switching tactics quickly.

6

Solve puzzles that carry story meaning

Puzzles are woven into Simon's return to St. Amelia, using environmental details and story context to reveal what the town has been hiding.

Beginner Guide

Silent Hill Townfall Beginner Guide

Treat Silent Hill Townfall as a survival horror game about attention, restraint, and clean decision-making. The safest first-run habit is to observe before you commit.

1

Raise the CRTV before entering danger

Check the CRTV around dark interiors, puzzle spaces, and enemy routes so you can read unstable signals before taking another step.

2

Peek before moving into open spaces

Use corners, cover, and sightlines carefully, because spotting danger first is usually more valuable than landing the first hit.

3

Hide or evade when the enemy is too dangerous

If an encounter starts to spiral, treat escape as the win condition and protect your route out instead of forcing a messy fight.

4

Fight only when it gives you a clear advantage

Weapons matter most when an enemy blocks progress, your escape route is gone, or the room clearly favors a fast decisive response.

5

Treat puzzles as part of the story

Read notes, props, signals, and room details as connected clues so puzzle solving feels like understanding St. Amelia instead of hunting random switches.

6

Explore carefully because actions matter

Slow exploration helps you catch optional details, preserve resources, and understand how your actions feed into Silent Hill Townfall's ending paths.

PC Specs

Silent Hill Townfall PC Requirements and Languages

PC players need Windows 11 x64, DirectX 12, and 75 GB of storage. Minimum specs target 1080p 30fps on Low, while the recommended setup targets 4K 30fps on High with upscaling.

Minimum Target

1080p 30fps on Low settings.

Recommended Target

4K 30fps on High with balanced upscaling.

Language Support

English audio with broad text localization support.

Feature
Minimum
Recommended
OS
Windows 11 x64
Windows 11 x64
CPU
AMD Ryzen 5 3600 / Intel i7-8700K
AMD Ryzen 7 5700X / Intel i7-9700K
Memory
16 GB RAM
32 GB RAM
GPU
NVIDIA GeForce RTX 2060 Super / AMD Radeon RX 6600
NVIDIA GeForce RTX 3080 / AMD Radeon RX 7800 XT
DirectX
DirectX 12
DirectX 12
Storage
75 GB, SSD required
75 GB, NVMe
Sound Card
Windows Compatible Audio Device
Windows Compatible Audio Device
Performance Target
Low settings at 1080p 30fps
High settings at 4K 30fps using DLSS, FSR, or TSR Balanced mode
Audio Language
English
English
Text Languages
English, French, German, Italian, Japanese, Korean, Polish, Portuguese, Russian, Spanish (Spain), Spanish (Latin America), Chinese (Simplified), Chinese (Traditional)
Same
Epic Games Store Login
Epic ID
Epic ID

Developer

Silent Hill Townfall Developer, No Code, and Screen Burn

Silent Hill Townfall is developed by Screen Burn, the Glasgow studio formerly known as No Code. Its earlier work on Stories Untold and Observation helps explain the project's analog interfaces, dense atmosphere, and narrative-first tension.

Studio Base

Screen Burn develops the game from Glasgow, Scotland.

Creative Throughline

Retro interfaces and signal-driven tension carry into the CRTV.

Known Previous Work

Stories Untold and Observation shaped the studio's horror identity.

Who is developing Silent Hill Townfall?
Silent Hill Townfall is developed by Screen Burn, an independent game development studio based in Glasgow, Scotland.
Was the Silent Hill Townfall studio previously called No Code?
Yes. Screen Burn was founded in 2015 under the original name No Code before later becoming Screen Burn Interactive.
What games did the Silent Hill Townfall studio make before this project?
The studio is known for Stories Untold and Observation, both of which helped define its atmospheric storytelling style.
What is the creative style behind Silent Hill Townfall?
The team focuses on atmosphere, story, polished presentation, detailed sound design, and retro interface ideas that fit psychological horror well.
What is KONAMI’s role in Silent Hill Townfall?
KONAMI owns the Silent Hill franchise, co-publishes Silent Hill Townfall, and announced the release date and platform rollout.
What is Annapurna Interactive’s role in Silent Hill Townfall?
Annapurna Interactive co-publishes Silent Hill Townfall and supports its storefront presence across PlayStation, Steam, and Epic Games Store.
How does No Code’s past work connect to Silent Hill Townfall?
The team has long worked with retro interfaces, VHS-style presentation, and story-led design, which fits the CRTV mechanic and first-person tension of Townfall.